In the action RPG Derelict on Roblox (developed by Scrambledly Studios), Weapon Arts provide melee and ranged weapons with powerful active abilities, projectile attacks, and combat buffs. Unlocking and activating these skills requires managing character stats, finding skill scrolls in hidden chests across the world, or crafting advanced weapons that come with exclusive arts built in.
Understanding how Weapon Arts function—and the strict limitations on offhand interactions—is crucial for refining any character build.
How Weapon Arts Work and How to Equip Them
Weapon Arts function as active combat skills that draw from your Souls bar and, in select instances, your Stamina. Before an art can be used in combat, it must be bound to your character's ability profile.
To learn and equip a Weapon Art:
- Obtain a Weapon Art scroll or item (found in chests, received from quests, or acquired through boss drops).
- Place the scroll onto your hotbar and activate it with Mouse 1 (left click) to permanently unlock the technique.
- Rest at any Bonsai checkpoint and open the Abilities menu.
- Select the unlocked Weapon Art from the list.
- Click the green plus icon on an available ability slot to equip it, provided your character meets the required weapon restrictions and level prerequisites.
The Offhand Override Rule
A vital system mechanic documented in the official game FAQs concerns offhand equipment:
- If you equip an active offhand item (such as a Shield with an art like Solar Charge or Heart of Frost, a Tome, or a Sidearm) alongside a weapon with a Weapon Art, the offhand ability overrides the Weapon Art slot.
- You cannot activate both a weapon's art and an offhand art simultaneously; players wishing to execute their primary weapon's art must unequip or avoid slotting conflicting offhand combat arts.
- On default controller bindings, the active Weapon Art is triggered using the L1 shoulder button, while keyboard users activate bound arts through their assigned ability keys (Z, X, or C).
World Chest Locations for Weapon Art Scrolls
Several universal Weapon Arts can be discovered inside loot chests hidden across the map.
| Weapon Art | Region / Bonsai Location | Exact Chest Location |
|---|---|---|
| Thrust (Valiant Thrust) | Weeping Grove Bonsai | Near the entrance stairs of Asher's Castle; turn left at the base of the stairs to find the chest tucked away. |
| Taunting Roar | Hollow's Outback Bonsai | Inside the enemy encampment; ascend the tower stairs, climb the ladder to the top platform, and open the chest. |
| Rapid Slash | Hollow's Outback Bonsai | Located in the same camp as Taunting Roar; climb down the tower ladder and check the ground area to the right. |
| Crystal Fists | Inner Crystalline Caverns | Travel down the cavern toward the large crystal; jump onto the lower rock ledge to reach the chest. |
| Swirling Strikes | Subjugation Stronghold | Follow the trail toward the coal mines and nearby utility shack; take a left behind the structure. |
| Great Sender | Fort Hollow Bonsai | Enter Fort Hollow, advance up the ramp through the small iron gate, and search the sleeping quarters. |
| Great Carver | Hollow's Pass Bridge | Positioned near the Hollow's Pass bridge (relocated here in update A1.5.1.1 from its legacy Gideon's Camp cave location). |
| Great Splitter | Field of Demise Bonsai | At the three-way crossroads, take the left path, move straight ahead, and turn left again into the chest alcove. |
| Overhead Slam | Feeding Grounds Bonsai | Descend into the iron mine shafts; the chest sits directly to the left side of the large crystal. |
| Hornet's Sting | World Chest Exploration | Added in the Lunar updates specifically for the Rapier weapon class. |
Weapon-Exclusive Arts and Stat Scaling
While certain arts are taught via scrolls and applied to compatible weapons, endgame and specialty weapons come equipped with built-in Weapon Arts that cannot be transferred to standard gear. Early tier equipment (such as Bronze, Iron, and basic Steel swords) lacks innate Weapon Arts and offers lower power scaling, whereas late-game grade-12 weapons feature distinct weapon abilities.
Swords and Blades
- Crimson Blade (Bloodworks): Dashes forward with a trailing blood pattern dealing 70% damage and instantly applying 100 bleed. If the attack triggers a bleed status on the target, it restores the player's health.
- Aurel Arthus Sword (Aurel Arthus Calling): Conjures five radiant swords above the player's head, launching four in sequence followed by a final fifth blade that applies Illumination, dealing heavy burst damage and providing substantial self-healing.
- Plasteel Sword (Overcharge): Temporarily buffs standard sword attacks, granting +7.5% bonus True Damage and increasing attack speed by 20%.
- Aurel Frost Sword (Frigid Gale Art): Fires a wave of freezing mist dealing 100% Power and 140% Arcane damage, inflicting 40 frostbite and the Black as Snow debuff.
- Plasma Sword (Plasma Cutter): Releases a slow-travelling energy wave dealing 70% Power. The weapon compensates for a slower swing rate with a base reach of 10 studs (compared to the standard sword reach of 8 studs).
- Shadowsilver Sword (Corrupt): Debuffs an enemy by storing a percentage of incoming Power, Arcane, and True damage over an 8-second window, after which the stored energy detonates in an area-of-effect blast dealing 60% total damage to nearby targets.
- Cerise Sword & Cerise Dagger (Heatwave): Releases a forward blast of fire dealing scaling Arcane and Power damage while inflicting Combustion buildup.
- Molten Torch (Burning Soul): Stabs forward repeatedly, dealing 300% Power and 300 Combustion over eight consecutive hits.
Hammers and Greatswords
- Aetheric Hammer (Aetheric Calling): Summons five overhead energy blades that fire forward to apply Illumination, with the final projectile delivering 100% increased damage compared to earlier strikes.
- Aetheric Frost Hammer (Frost Hold): Expels a frigid gale dealing 100% Power and 140% Arcane damage, applying 40 frost and reducing enemy movement agility and attack speed by 30% for 8 seconds.
- Crystal Hammer (Crystal Eruption): Slams the ground to create erupting crystal formations that deal 80% damage and slow targets, before shattering in a secondary burst for 160% Power damage.
Soul Remnant Boss Weapons
Introduced in update A1.5.4.0, defeating major encounter bosses through Raids or Memories awards a unique Soul Remnant item on your first completion. These remnants are exchanged at the Mysterious Soul Remnant Giant NPC located near the base of the Crystal Caves:
- Sigvard Greataxe: Forged after obtaining the Soul Remnant of Vagrant Sigvard; features high base stance damage, unique jump and sliding attacks, and a Weapon Art capable of immediately triggering an enemy stagger/riposte state.
- Baroness Sceptre (Hollow Scepter): Crafted via the Profaned Baroness remnant; features a long-range projectile art that tracks target locations without expending mana on standard swings.
- Paladin Hammer: Unlocked from The Veiled Paladin encounter.
- Melisande Blade: Sourced from Melisande, The Oracle.
- Hallowflame Reaper Scythe (Hallowflame Reap): A seasonal boss drop from the Pumpkin Reaper event that allows the wielder to throw a spinning, flame-engulfed scythe through enemy clusters.
Combat Applications and Build Considerations
Building around Weapon Arts requires balancing offensive weapon stats with stamina and soul consumption:
- Stance Breaking and Control: Weapon Arts like Crystal Eruption and the Sigvard Greataxe skill focus heavily on draining posture meters, setting up immediate ripostes. During staggered boss phases, self-buffs like the Plasteel Sword's Overcharge offer maximum DPS burst windows.
- Status Effect Stacking: Arts such as Bloodworks (Bleed), Heatwave (Combustion), and Frost Hold (Frostbite) accelerate elemental debuffs. Note that as of recent combat balance updates, repeated status procs require progressively higher stack counts on enemies before triggering again.
- Offhand Synergy: If your build relies on a Shield for parrying, remember that standard blocking drains stamina and posture without health chip, but socketing a shield skill will lock out your primary weapon's active art. To maintain full access to offensive Weapon Arts, keep the offhand slot clear of competing ability scrolls.
Frequently Asked Questions
Why can't I use my Weapon Art when I have a shield equipped?
If an ability scroll (such as Solar Charge or Heart of Frost) is slotted into your offhand shield, the game prioritizes the offhand skill and overrides your weapon's art. To restore your Weapon Art, unequip the skill from your offhand slot at a Bonsai.
Can early-game Bronze and Iron weapons use exclusive Weapon Arts?
No. Bronze, Iron, and basic Steel melee weapons do not feature native or exclusive Weapon Arts. However, you can equip universal arts found in world chests (such as Thrust or Rapid Slash) to basic weapons via the Bonsai abilities menu.
How do I acquire the recipes for Soul Remnant weapons?
Defeat bosses such as Vagrant Sigvard, Profaned Baroness, The Veiled Paladin, or Melisande to earn their respective Soul Remnant. Take the remnant to the Soul Remnant Giant at the bottom of the Crystal Caves to purchase the recipe scroll, consume it from your hotbar, and craft the weapon at an Anvil.













