Choosing the best enchantment in Derelict on Roblox depends directly on your weapon type, playstyle, and whether you need sustained boss damage, burst power, or defensive survivability. Because Major enchants are restricted exclusively to main-hand weapons, the top-performing options center on your primary combat loop—such as basic attack spam, heavy stance breaking, or ability scaling.

Below is an overview of how enchanting works at the Veiled Cathedral, the full stat tables for Tier 1 Major and Minor modifiers, and how player-tested setups use these enchants to clear late-game encounters.

How Enchanting Works in Derelict

Enchanting is performed at the Ominous Shrine inside the Veiled Cathedral. The system functions as a gear modifier with specific prerequisites and roll mechanics:

  • Equipment Requirement: Enchantments can only be placed onto Grade 20 Equipment.
  • Slot Capacity: Every eligible gear piece (main-hand weapon, off-hand, and armor) can hold up to 3 enchantments simultaneously.
  • Major vs. Minor Restrictions: Main-hand weapons can roll 1 Major enchantment alongside Minor enchantments. Off-hands and armor pieces can only receive Minor enchantments.
  • Duplicates: An individual equipment piece cannot hold duplicates of the same enchantment, regardless of tier or rank.
  • Weapon-Specific Rules: All enchantments generally apply across gear types, but Rapier-specific modifiers only function on Rapiers. If an enchantment grants bonuses to an equipment type you do not currently hold, that modifier remains inactive.
  • Rerolls and Locks: Enchanting operates on a gacha roll system influenced by your Enchanting skill level and prior attempts. Rolling rerolls all 3 slots at once. You can lock desired modifiers so future rolls only target the remaining 1 or 2 slots. However, locking enchants increases the cost from 1 Soul Sigil up to 2 or 4 Soul Sigils, alongside escalating Crown costs.
  • Tier Multipliers: Base enchantments start at Tier 1. Higher tiers scale with a flat multiplier (for instance, a +1% base effect scales to +2% at Tier 2).

Derelict Major Enchantments List

Major enchantments can only be rolled on main-hand weapons. These define your primary offensive or defensive mechanic.

Major EnchantmentTier 1 EffectEquipment Slot
ObsessionDealing direct damage applies a stack of Obsession. At 3 stacks, consumes all stacks to deal 2% Power + 2% Arcane True damage. Limited to one target at a time.Main-hand weapons
WorshipHealing allies or yourself grants 1 Worship stack per 10 Health healed (up to 50 stacks, overhealing counts). Direct damage consumes all stacks to deal 1% Arcane damage per stack.Main-hand weapons
Blast ShieldStoring 2% of damage dealt as stacks (up to 200) for 20s. Blocking consumes stacks into an absorption shield for 5s. Shields explode at expiration, dealing 300% remaining shield value as Power damage.Main-hand weapons
LifelineDropping below 40% Health grants a Shield equal to 60% Max Health for 6s. While active, gain 2% and deal 10% more damage (50s cooldown).Main-hand weapons
Kinetic ForceCasting an Ability grants your next Basic Attack within 10s an extra 24% Power and 30% Arcane damage (does not stack).Main-hand weapons
Speed DemonDealing direct damage grants 1 Agility (up to 10) for 8s. Gain 10% of Agility as Attack Speed.Main-hand weapons
Mystic AftershockArcane ability damage triggers an area explosion at the target after 1.4s, dealing 24% Arcane damage (3s cooldown per target).Main-hand weapons
Echoed StrikesBasic Attacks trigger a second hit for 1% original damage. Every 5th hit reapplies all on-hit effects (lifesteal, status, enchants).Main-hand weapons
StrategistBasic Attacks apply stacks (up to 5) for 6s. Targets take 1.2% more Stance damage per stack.Main-hand weapons
ColossusTaking direct damage boosts Armor and Resistance by 10% for 12s (up to 100%). At max stacks, Basic Attacks deal bonus damage equal to 2% of total Armor and Resistance.Main-hand weapons
Vitality SurgeHealing allies grants them 4% Attack Speed and 10% Arcane for 6s, and increases self-healing by 3% (does not stack).Main-hand weapons
ResonanceBasic Attacks add Resonance stacks (up to 4) for 20s. At 4 stacks, the next Charged Attack has 12% reduced charge time and deals 60% more damage.Main-hand weapons
MaggotkinDamaging enemies afflicted with 2+ Status Effects applies Ravaged, making them take 6% more direct damage for 8s (Ravaged does not stack).Main-hand weapons

Derelict Minor Enchantments List

Minor enchantments can be placed on armor, off-hands, and weapons. Most offer positive combat stat adjustments coupled with a minor trade-off penalty.

Minor EnchantmentTier 1 Stat AdjustmentsTarget Slot
First Blood+2.4% damage on initial hit; -0.6% damage after 5s of hitting that targetAny equipment
Heavy Draw+1.8% ability damage; -1.2 Ability HasteAny equipment
Aerial Striker+3.6% Aerial Attack damage; -1.8% Stamina RegenAny equipment
Rending Alloy+2% Defense Ignore on Charged Attacks; -1.8% Damage ReductionAny equipment
Thrusting Barb+3.6% Thrust Attack damage; -1.8% Charged Attack damageAny equipment
Frenzied Edge+1.2% Attack Speed; -0.9% Armor and ResistanceAny equipment
Ironblood Might+3.6% Armor and Resistance; -1.2% Attack SpeedAny equipment
Steady Guard+4.8% Armor and Resistance while blocking; -1.2% AgilityAny equipment
Warding Shell+7.2% Resistance; -1.2% Cast SpeedAny equipment
Reservoir Rune+3% Max Soul; -3 Ability HasteAny equipment
Surgical Focus+3% Weakspot damage; -3% Max HealthRapiers only
Marrow Sap+0.6% Lifesteal on Charged Attacks; -1.2% Cast SpeedAny equipment
Battle Trance+1.8% Stamina Regen; -1.2% Damage ReductionAny equipment
Grave Leech+0.6% Lifesteal; -9% Healing from non-lifesteal sourcesAny equipment
Soul Burst+2.4% Soul-based damage; -1.8% Healing ReceivedAny equipment
Counter Edge+6% Power for 6s after successful block; -3% Basic Attack damageShield only
Venombound+3% Poison damage; -1.2% Direct damageAny equipment
Executioner's Mark+3.6% damage to targets below 30% HP; -1.8% damage above 70% HPAny equipment
Enduring Frame+3.6% Max Health; -1.2% AgilityAny equipment
Swiftfoot Sigil+1.8% Agility; -0.6% Max StaminaAny equipment
Harrowing Gaze+3% damage against staggered enemies; -1.8% AgilityAny equipment
Quickchant Thread+1.8% Cast Speed; -1.2% Armor and ResistanceAny equipment
Frost Forged+3% Frostbite damage; -1.8% Armor and ResistanceAny equipment
Brutal Weight+2.4% Stance damage; -1.2% Stamina RegenAny equipment
Ember Fed+3% Combustion damage; -1.2% Soul RestoredAny equipment
Blood Thorn+3.6% Bleed Stacking; -1.8% Direct damageAny equipment
Plague Seeker+2.4% damage to poisoned enemies; -1.2% Direct damageAny equipment
Cinderborne+3.6% Combustion Stacking; -1.8% Max HealthAny equipment
Fortified Might+6% Damage Reduction below 30% HP; -1.2% Attack SpeedAny equipment

Best Enchantment Choices by Playstyle

Because effectiveness depends on your equipped weapon category and skill rotation, top enchantment options generally fall into specific combat roles:

Top Direct-Hit Major Enchant: Echoed Strikes

For rapid melee weapons like daggers and standard swords, Echoed Strikes provides consistent utility. By landing basic attacks, it triggers a secondary hit that reapplies on-hit triggers, enchant effects, and lifesteal every 5th strike.

Top Burst & Heavy Stance Enchant: Resonance

If you rely on heavy hitting weapons—such as greatswords, hammers, or clubs—Resonance speeds up Charged Attacks by 12% and amplifies Charged Attack damage by 60% once 4 basic attack stacks are acquired. It pairs well with high-stagger strategies against elite enemies and bosses.

Best Minor Damage Modifiers

  • Brutal Weight: Adds +2.4% Stance damage, making it easier to break enemy guards and trigger stagger windows.
  • Harrowing Gaze: Amplifies damage by +3% against staggered targets, capitalizing directly on posture breaks caused by heavy weapon attacks.
  • Frenzied Edge: Provides flat Attack Speed (+1.2%) for builds that rely on stack accumulation, such as Echoed Strikes or Speed Demon setups.

Community Build Setups and Boss Strategies

Community gameplay testing against major encounters demonstrates how players stack specific enchants and gear pieces:

1. Stance-Break Hammer Setup

Tested by community players against late-game bosses like Melisande, this setup uses a heavy hammer rotation consisting of four light attacks (M1) followed by a heavy attack (M2) to force posture breaks.

  • Primary Weapon: Heavy Hammer or Giant Club
  • Armor Setup: Ranger Armor with Rogue Knight Helm
  • Off-hand: Quiver or Shield
  • Target Enchants: Echoed Strikes on the weapon to speed up hit counts, combined with Brutal Weight (extra Stance damage) and Harrowing Gaze (bonus damage while the target is staggered).

2. Status Stacking & Speed Builds

Fast-hitting weapon builds often combine Frenzied Edge across multiple gear slots to maximize swing speeds, offsetting the defense penalty by utilizing evasion and range. When facing multi-debuff bosses, players combine status-inflicting weapons with Maggotkin to trigger the Ravaged debuff for flat 6% damage increases.

3. Bow Weapon Art Alternative

While not relying solely on enchant rolls, bow setups using the Verdant Tempest bow and Surging Squall weapon art are frequently used to rapidly build Tempest stacks at range. Pairing this with a Holy Quiver provides passive self-sustain to offset failed dodges during prolonged encounters.

Frequently Asked Questions

Where is the enchanting altar located in Derelict?

Enchanting is done at the Ominous Shrine located within the Veiled Cathedral.

What gear rank is required before you can enchant?

You can only apply enchantments to Grade 20 Equipment. Lower-grade gear cannot be enchanted at the Ominous Shrine.

Can off-hand shields or quivers roll Major enchantments?

No. Major enchantments are exclusively restricted to main-hand weapons. Off-hands and armor pieces can only receive Minor enchantments.

How do locking enchants affect reroll costs?

When rerolling at the shrine, keeping an enchantment locked prevents it from being replaced, but it raises the cost from 1 Soul Sigil up to 2 or 4 Soul Sigils per attempt, alongside higher Crown costs.

Can you stack multiple copies of the same enchantment on one armor set?

A single piece of gear cannot have duplicate enchantments. However, you can equip different gear pieces that each feature the same Minor enchantment (such as placing Brutal Weight across separate armor items).