Choosing the best weapon in Derelict—an action RPG on Roblox developed by Scrambledly Studios—depends on whether you need sustained damage, high stagger, or specific weapon arts. According to community testing and weapon breakdowns, the Crimson Blade and Aureatus (Aurel Arthus) Sword stand out as top-tier one-handed swords due to self-healing and bleed effects. For general game progression and boss farming, players heavily favor Plasteel weapons and greatswords due to high posture breaking, while hammers offer the single highest base power scaling in the game.
Derelict Weapon Tier List and Base Stats
Late-game weapons in Derelict share standardized baseline tiers, with specific variants pulling ahead through unique weapon arts and status passives. The following table compiles base weapon stats and community ratings reported across player tier analyses and community guides.
| Weapon | Category | Base Power / Arcane | Armor & DEF | Stamina / Soul | Speed / Range | Tier Ranking |
|---|---|---|---|---|---|---|
| Crimson Sword | Sword | +44 Power | +10% | +20 Stamina | 1.2 Speed | S Tier |
| Aureatus Sword | Sword | +44 Power | +10% | +20 Stamina | 1.2 Speed | S Tier |
| Aureatus Greatsword | Greatsword | +52 Power | +20% | +60 Stamina | 0.85 Speed | S Tier |
| Crimson Greatsword | Greatsword | +52 Power | +20% | +60 Stamina | 0.85 Speed | S Tier |
| Shadowsilver Greatsword | Greatsword | +52 Power | +20% | +60 Stamina | 0.85 Speed | S Tier |
| Aureatus Hammer | Hammer | +104 Power | +10% | +40 Stamina | 0.9 Speed | S Tier |
| Crystal Hammer | Hammer | +104 Power | +10% | +40 Stamina | 0.9 Speed | S Tier |
| Cerise Dagger | Dagger | +36 Power | +5% | +10 Stamina | 1.8 Speed | S Tier |
| Aureatus Dagger | Dagger | +36 Power | +5% | +10 Stamina | 1.8 Speed | S Tier |
| Pine Long Bow | Bow | +37 Power | None | None | 0.95 Spd / 55 Rng | S Tier |
| Cerise Staff | Staff | +48 Arcane | None | +20 Soul | 0.9 Spd / 40 Rng | S Tier |
| Aureatus Staff | Staff | +48 Arcane | None | +20 Soul | 0.9 Spd / 40 Rng | S Tier |
| Plasteel Sword | Sword | +44 Power | +10% | +20 Stamina | 1.2 Speed | A Tier |
| Plasteel Dagger | Dagger | +36 Power | +5% | +10 Stamina | 1.8 Speed | A Tier |
| Plasma Sword | Sword | +44 Power | +10% | +20 Stamina | 1.0 Speed | B Tier |
| Steel Sword | Sword | +31 Power | +10% | +20 Stamina | 1.2 Speed | B Tier |
| Bronze Sword | Sword | +22 Power | +10% | +10 Stamina | 1.2 Speed | C Tier |
Early-game weapons lack exclusive weapon arts and possess lower damage multipliers. Player testing records that at Grade 12, standard late-game swords hit 260% power scaling, whereas early variants scale noticeably lower: Bronze Sword offers 130% power, Iron Sword reaches 156%, and Steel Sword tops out at 182%.
Top Swords and Weapon Arts
One-handed swords combine swift recovery windows with versatile weapon arts. In community tier rankings, late-game swords are differentiated almost entirely by their special arts and status application:
- Crimson Blade: Ranked as the strongest sword in player evaluations. It features an innate passive dealing 30 bleed on basic hits. Its weapon art, Blood Works, performs a dashing slash dealing 70% damage and instantly inflicting 100 bleed while healing the wielder upon triggering bleed.
- Aureatus Sword (Aurel Arthus Sword): S-tier utility sword. Its weapon art, Aurel Arthus Calling, summons five floating blades. It fires four projectiles before sending a fifth illumination blade, dealing substantial damage while providing a massive heal to sustain long boss fights.
- Plasteel Sword: A top pick for burst DPS. Its weapon art, Overcharge, grants a 20% attack speed buff and adds 7.5% true damage to basic attacks, excelling when melting staggered bosses.
- Aurel Frost Sword: A-tier weapon equipped with the Frigid Gale weapon art. It deals 100% power, 140% arcane damage, applies 40 frostbite, and inflicts the Black as Snow debuff. Enemies must jump to avoid it, making it effective in PvP.
- Plasma Sword: B-tier utility sword. It sacrifices attack speed (1.0 vs 1.2) for extended melee reach (range 10 compared to standard sword range 8). It applies 25 melt on hit and features the slow-moving Plasma Cutter weapon art.
- Shadowsilver Sword: Built around the Corrupt weapon art, which absorbs 40% of all power, arcane, and true damage dealt to the target over 8 seconds, releasing 60% of the total in an area-of-effect explosion. Highly rated for co-op play, though weak for solo encounters.
Greatswords and Progression Meta
For leveling and solo boss encounters, experienced players recommend maining greatswords from the early game through the endgame.
Greatswords deliver substantial posture damage, allowing players to interrupt boss attack strings and score critical ripostes. In player boss-farming runs against targets like The Veiled Paladin, greatsword users consistently achieve posture breaks by punishing recovery windows with one or two basic swings.
Recommended Plasteel Setup
Player testing highlights Plasteel gear as the premier equipment line for endgame farming:
- Weapon Choice: Upgraded Plasteel weapons (recommended at Grade 15 or higher) provide sufficient base power to clear high difficulty multiplier runs without over-relying on risky melee trades.
- Armor Synergy: Community testing suggests pairing Plasteel offensive weapons with the Rite Hat, Ranger Armor, and Ranger Leggings rather than heavy endgame armor sets. Because base defense values between mid-tier and endgame armor show minimal variance, the armor penetration passive on Ranger gear offers significantly higher practical damage output.
- Shield Caveat: While Plasteel weapons are praised, player consensus notes that the Plasteel Shield is underwhelming compared to other off-hand options.
Hammers for Maximum Burst Damage
Hammers boast the highest single-hit power scaling in Derelict. At Grade 12, late-game hammers scale up to 480% power. While they carry slower attack animations and lack innate passive abilities, their burst potential remains unmatched:
- Aetheric Hammer: Considered the best hammer overall. It features the Aetheric Calling weapon art, launching four arcane swords followed by a final strike that deals 100% bonus damage and inflicts illumination.
- Crystal Hammer: Rated A-tier with its Crystal Eruption art. The ground slam creates sprouting crystals dealing 80% damage and slowing targets, followed by an explosion dealing 160% power damage.
- Aetheric Frost Hammer: Features the Frost Hold art, firing a cold gale dealing 100% power and 140% arcane damage while reducing enemy agility and attack speed by 30% for 8 seconds.
- Brute's Hammer and Giant Club: Both sit at C-tier because they lack unique weapon arts, despite dropping from elite enemies.
How Weapon Arts and Abilities Work
Weapons in Derelict draw their real strength from abilities equipped at Bonsai checkpoints:
- Unlocking Arts: Weapon arts are unlocked either by acquiring specific weapons or by finding them inside hidden chests scattered across the map.
- Equipping Arts: You equip weapon arts in their respective slots via the Abilities menu at any Bonsai warp point.
- Resource Costs: Casting a weapon art consumes Souls, and certain physical arts also require Stamina.
- Offhand Interaction: If you equip both a main-hand weapon art and an offhand ability simultaneously, only the offhand ability can be cast.
- Spell Scrolls: Spells are learned by consuming Scrolls from your hotbar. After defeating the boss Asher, Storm of Vengeance, you can speak to Asher as an NPC to purchase Spell Essence and enscribe new scrolls.
Frequently Asked Questions
Which weapon is the absolute best for beginners in Derelict?
Greatswords are widely recommended for new players. They offer extended reach, solid base power (+52 on endgame models), and high posture break potential, allowing beginners to stagger difficult enemies safely.
How do you level up combat skills for weapons?
Derelict features 12 progression skills. Dealing damage with melee weapons levels up your Strength skill. Using staves, healing, or applying combat buffs levels up Sorcery. Dealing or blocking damage while holding a shield levels up Defense, and using bows trains Archery.
Is Mage or Bow viable compared to Greatsword?
Bow builds provide safe range and can punish boss recovery windows with abilities like Overcharge, but they deal lower sustained damage and require continuous arrow crafting. Magic builds are generally viewed by community runners as weaker and harder to sustain early on due to high soul/mana requirements and slow resource recovery.
Where do you cook food to support weapon stamina management?
Cooking can be done at permanent Cozy Campfires located at Gideon's Camp and the Subjugation Stronghold Coal Mine. You can also craft temporary campfires using logs combined with Fire Starters purchased from Gideon.












